Monday, October 12, 2015

Aoe's Backstory

[I came up with the name Aoeworth during my days on Silkroad. I thought it felt kinda 'knightly' and I was playing a tank. He was a good guy at first and played a warrior/cleric. Then after a while, the build was super common. So he switched and became a warrior/warlock...a bit of a more evil side RP-wise and that, in my mind is what Aoeworth has become. Not evil per se, but won't hesitate to gut the enemy, (think of a 'good' Arakius'). Aoeworth on Lotro has been the longest incarnation of the name, and while being a guardian is putting him in a bit of a box RP-wise, it's ok, I'll play the hand I've been dealt and so, here is Aoe's lotro backstory.]

Aoeworth hails from Dol-Amroth. Was 'encouraged' to leave. His head-strong pro-combative personality wasn't appreciated. He felt that attacking the Corsairs in a pre-emptive strike was necessary. Despite his 'attack-first' demeanour Aoeworth is actually quite well versed in history and is very literate. Wouldn't think it if you met him. Drink, fight, women, is pretty much his MO. If he were born a few hundred years ago, he would have most likely sided with Castamir, believing that the new King Eldacar was not fit to be king given his mother was Rhovanion. (well at least in the reason for the uprising, not in Castamir's actions while in power)

So to stop the friction and endangering his families standing with the Prince, his father told him to travel to Arnor, to learn more about the Dunedain people from the north (perhaps to help him get some perspective on his people). It was during this journey that certain events have unfolded leading to a hard fought journey back home, and a home he will soon be coming [lvl 93 atm].

Back to Middle Earth

Ahh, what changes about.

I remember when new servers got opened. Riddermark. Now they close. Down to 10 (5 EU, 5 NA).

The slow death of Lotro? After my transfer I'd give a definitive no. Not anytime soon. If there are 10 full servers, the game is far from 'dead'. Sure, not what it was in it's hey day, but that was 3 years ago at least, and in the world of tech, that is historically 2-300 years ago ;).

The genre is still strong, just look at other fantasy mmo's. Guild Wars, ESO, Archage et.al. And after being on Landroval for a few days, in a new kin, it's FAR from dead.

But I really think it's high time Turbine 'simplified' the game. So many items! So many instances, dungeons etc. And so much of it is not run! Give a a new paint job (graphic update..big job I know, but to keep it all running into the future...make the game run smoother, more responsive).

They would do well to take a page out of swtor's book. Make Bree a central 'hub'. Whenever a new expansion came out a new hub was created for the end game players. This means when a new player comes along, lvl 1-15, people. After Bree and heading to the next zone. Nobody. Ghost town. Been to the beautiful Trollshaws lately? Beginning game/End game = people. The 90ish levels in-between, nada. *sad*.

It's a big game and getting bigger. This is becoming a new player drawback in some ways. Revamp the quest lines. It's high time. Consolidate it so it's a nice progression.

Swtor did it. They got rid of all the different currencies needed for different gear. Now it's down to 3 types of tokens and coins. And the best thing they've done is have a weekly quest (and some dailies) that are only for using group finder or running a random instance in a group. Ta-da, everybody starts using group finder and it works all day. Brilliant for solo people who actually do want to group up but aren't the most sociable or in kinships.

Anyway, slow re-learning how to play...yeah, it's that much of a curve. Hey, ESO is proving you don't need 25 skills to play the game ;)